A Sampler of some of the Heavy Weapons of the Saga
and some non-Heavy Weapons
Mars Arms Wall Breacher 10-Gauge Pump-Action Shotgun- Used by Mercenaries and Bounty Hunters throughout the Omniverse, the Wall Breacher packs one damn hell of a punch; able to punch a hole through a reinforced concrete wall about 5 inches thick, and turn most people into chunky salsa. The special recoil mechanism, reduces recoil by up to 75%, so it takes exceptionally powerful ammo to cause forearm recoil and arm recoil.
Wastelander Nomad Custom Outrider Machine Pistol-Based on the Ingram MAC-11, this custom sideiron, is an fine example of Nomad Technology.Utilizes 9mm Parabellum and is chiefly loaded with Serrated Hollow Points, for those nice, clean holes the size of a basketball. A common sidearm for Caravan and Community Protectors. Holds up to 50 rounds per clip.
Wastelander Nomad Custom Raven Multibarreled Electric Minigun-A beast of a machinegun, this heavy hitting metal pisser, fires up to 10,000 rpm and comes with double drum saddle magazine, that holds up to 60,000 rounds of righteous fury.
They are usually tripod mounted, but those Protectors armed with cybernetics or genetic enhancements, can utilize this monster without aid of a tripod. there is literally little to no-recoil, but the problem comes from its weight: without ammo, the machinegun weighs up to 80 lbs. with ammo, it weighs under 100 lbs, and holding something like that, for long periods of time, is a pain in the ass.
Mars Arms Regulator Standard Issue Regulations Enforcer Semi-Automatic Pistol-The Standard Regulator Sidearm. the Gun of Legend. utilizes interchangable caliber sizes, and has a really high range, up to 800 yards, which is insane for a pistol.
You know when a Regulator is being serious, or in the area, because the gun has a unique sound when it the hammer is cocked. It has the same psychological effect as a shotgun being pumped, and is just as unnerving.
The pistol holds up to 30 rounds, and doesn't suffer from recoil, thus allowing for the user to fire shots in multiple succession
NTM Military Standard Issue Dire Wolf PDW-Next to the Alchemyst Shocktrooper Rifle, the Dire Wolf is one of the most highly sought after firearm. Like the Alchemyst Shocktrooper, the Dire Wolf is
Lightweight, sleek, highly resistant to damage, low to non-existent jamming rate, recoilless, non-conductive, waterproof, acid-resistant, and can withstand great temperature extremes and great atmospheric pressure.
It utilizes 5.56mm AP ammunition and the magazine holds up to 200 rounds. It is used by both the Advance Infantry, Scouts, Rangers, MPs, and Airborne Paratroopers
Regulator Custom Modified Coach Gun-This little sweetie johnny-be-good, is modeled after the Coach Gun Blade uses in Blade Trinity and Blade the Series. It is another favorite for Regulators, because of its size and reliability.
The main thing that separates the Regulator's version, from the Blade version; is the fact that is uses a powderless electrochemical charge to fire the ammunition. the electrochemical propellant, is similar to that of a charge weapon, except it doesn't cover the round in white-hot plasma.
The effect is still the same; higher muzzle velocity, without the sound and recoil. Holds up to 2 shots, before being needed to be reloaded. either chamber can be fired individual and together
NTM Drachefeuer Napatha Flamethrower-The Drachefeuer or Dragon Fire, is the name of the Flamethrower used by the NTM and various other military bodies.
while the shape is slightly reminiscent of the standard Flamer from Warhammer 40K, there was a lot that went into the design that makes it unique.
It utilizes a refined form of Naptha, or Greek Fire; which is the predecssor to Napalm. In fact, the word Napalm is derived from Naptha, according to some etymologists. In any case, this refined version of Naptha, is pretty volatile stuff. It emits heat up to 6,500 farenheit and will barbecuse most beings in a matter of seconds.
Napatha will burst into flames upon contact with moisture, and when a flame is applied to it, it becomes even more hot and its destructive potential is increased. the canister that the Naptha comes in, can double as bomb, and the canister holds up to enough fuel, for up to 6 hours of use.
Wow.xD Well, who said that drawing (especially guns) would be as quick as turning a switch 'on'. Hehe...still, those sleepy hours were quite the effort to make these artistic guns. It would have taken you a lot longer if you were to color them. Still, nice drawings.